Button Text Button Text Button Text Button Text   View Steve Coyle's profile on LinkedIn    
Steve Coyle
svcoyle@gmail.com

 

Objective:

  • To contribute my skills and talents in a creative work environment.  Also to advance my knowledge and skills by working with a strong team.

Skills:

  • 3D modeling specializing in environmental art
  • Knowledge of 3d Max, Zbrush, Maya, and XSI 3d software packages.
  • Texturing and 2D art creation using Adobe Photoshop
  • Experience with Unreal Engine 2 and 3, Radiant Level Editor and Valve Software's Hammer Editor.
  • Programming abilities include C#, C++, and Visual Basic. Able to use html, php, JavaScript for web development.
  • Web graphic development using Microsoft FrontPage and Dreamweaver.
  • Proficient in all Microsoft Office Products

Experience:

  • January 2009  to Present - Senior Environmental Artist at Atomic Games 
    • Responsible for the creation of props and buildings
    • Created Textures for 3d art assets
    • Co-developed the art pipeline for destructible art assets and buildings.
    • Created destructible environment pieces such as buildings and props
  • September 2007 to January 2009 - Art Director of Fallen Earth an MMORPG developed by Icarus Studios. 
    • Worked to revisualize the aesthetic continuity of Fallen Earth by overseeing the art team.
    • Promoted to this position for my strong grasp of the visual concept and my ability to lead the team in reaching this ideal.
    • Directed an art team of 15+artists.
    • Defined and implemented art pipelines for content creation.
    • Maintained schedules for the art department.
  • March 2007 to September 2007 - Lead technical artist at Icarus Studios.
    • Worked with programmers and designers to develop and improve artists tools as well as rendering techniques used in the game engine to help improve the visual style of Fallen Earth.
  • 2005 to 2007 -  Level Designer and 3D artist for Icarus Studios.
    • Created full texture library for artists use as well as introduced new techniques and styles which led to a full graphical redesign of Fallen Earth.
  • 2002 to 2005 -  Active in the mod community, doing level design and 3D models for games like Half Life, Half Life 2, Jedi Academy, Quake III, Unreal 2004.