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Steve Coyle
svcoyle@gmail.com
Objective:
- To contribute my
skills and talents in a creative work environment. Also
to advance my knowledge and skills by working with a
strong team.
Skills:
- 3D modeling
specializing in environmental art
- Knowledge of 3d
Max, Zbrush, Maya, and XSI 3d software packages.
- Texturing and 2D
art creation using Adobe Photoshop
- Experience with
Unreal Engine 2 and 3, Radiant Level Editor and Valve
Software's Hammer Editor.
- Programming
abilities include C#, C++, and Visual Basic. Able to use
html, php, JavaScript for web development.
- Web graphic
development using Microsoft FrontPage and Dreamweaver.
- Proficient in all
Microsoft Office Products
Experience:
- January 2009 to
Present - Senior Environmental Artist at Atomic Games
- Responsible
for the creation of props and buildings
- Created Textures for 3d art
assets
- Co-developed the art pipeline
for destructible art assets and buildings.
- Created destructible
environment pieces such as buildings and props
- September 2007 to
January 2009 - Art Director of Fallen
Earth an MMORPG developed by Icarus Studios.
- Worked to
revisualize the aesthetic continuity of Fallen
Earth by
overseeing the art team.
- Promoted to
this position for my strong grasp of the visual
concept and my ability to lead the team in reaching
this ideal.
- Directed an art team of
15+artists.
- Defined and implemented art
pipelines for content creation.
- Maintained schedules for the
art department.
- March 2007 to
September 2007 - Lead technical artist at Icarus
Studios.
- Worked with
programmers and designers to develop and improve
artists tools as well as rendering techniques used
in the game engine to help improve the visual style
of Fallen
Earth.
- 2005 to 2007 -
Level Designer and 3D artist for Icarus Studios.
- Created full
texture library for artists use as well as
introduced new techniques and styles which led to a
full graphical redesign of Fallen
Earth.
- 2002 to 2005 -
Active in the mod community, doing level design and 3D
models for games like Half
Life, Half
Life 2, Jedi
Academy, Quake
III, Unreal
2004.
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