Responsible for all terrain
modeling and texturing. Painted skybox, lit
environment. Created and textured all
vegetation. Created building assets and
textures, also created some miscellaneous props.
Pass
Responsible for all terrain
modeling and texturing. Painted skybox, lit
environment. Created and textured all
vegetation. Created building assets and
textures, also created some miscellaneous props.
Peak
Responsible for all terrain
modeling and texturing. Painted skybox, lit
environment. Created and textured all
vegetation. Created building assets and
textures, also created some miscellaneous props.
Cagelight
Light created for caves in Breach. Created in
3ds max. Textured in Photoshop
Pickup
Prop vehicle for Breach. Highpoly and lowpoly
meshes created in 3dsmax.
Tanks and Barrels
Random miscellaneous props and barrels. Base
meshes were created in 3ds max. Dents, weld and
additional detail was added using Zbrush
Skyboxes
Created all skyboxes in Breach. Created using
photoshop and skypaint.
Breach Gameplay Video
Video shows some of the destructible
environments I was responsible for creating.