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Breach
Atomic Games


Click images for detailed view.

Ascent


Responsible for all terrain modeling and texturing. Painted skybox, lit environment. Created and textured all vegetation. Created building assets and textures, also created some miscellaneous props.

Pass


Responsible for all terrain modeling and texturing. Painted skybox, lit environment. Created and textured all vegetation. Created building assets and textures, also created some miscellaneous props.

Peak


Responsible for all terrain modeling and texturing. Painted skybox, lit environment. Created and textured all vegetation. Created building assets and textures, also created some miscellaneous props.

Cagelight


Light created for caves in Breach. Created in 3ds max. Textured in Photoshop

Pickup


Prop vehicle for Breach. Highpoly and lowpoly meshes created in 3dsmax.

Tanks and Barrels


Random miscellaneous props and barrels. Base meshes were created in 3ds max. Dents, weld and additional detail was added using Zbrush

Skyboxes


Created all skyboxes in Breach. Created using photoshop and skypaint.

Breach Gameplay Video


Video shows some of the destructible environments I was responsible for creating.


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